Brawlers can come here to talk about Bakugan all they want! Bakugan may have ended, but we want it back! Join us to support the return!


You are not connected. Please login or register

Top Tier Teams

Go to page : 1, 2  Next

View previous topic View next topic Go down  Message [Page 1 of 2]

1 Top Tier Teams on Mon Dec 30, 2013 9:03 pm

It's time we find what three Bakugan work together best. Please tell us your best team. List your three Bakugan and their attributes, the cards you used along with effects. Make sure to tell us your strategy. Good teams will be listed here.

View user profile http://bakuworld.forumotion.net

2 Re: Top Tier Teams on Wed Jul 30, 2014 12:02 am

mine are-
subterra glotronoid 750g
aquos ballista 1020g
aquos dual hydranoid
gate cards-
lure with fire
fire dodge
twisted heat
ability cards-
glotronoid
double trap
peek

View user profile

3 Re: Top Tier Teams on Thu Jul 31, 2014 9:10 am

Do you have any tests against other teams?

View user profile http://bakuworld.forumotion.net

4 Re: Top Tier Teams on Thu Jul 31, 2014 11:50 pm

yeah i beat both of my friends easily

View user profile

5 Re: Top Tier Teams on Sat Aug 02, 2014 6:35 pm

What are their teams?

View user profile http://bakuworld.forumotion.net

6 Re: Top Tier Teams on Mon Aug 04, 2014 11:22 am

As with all games there is a meta, regardless of if it is established or nor. So we have to test various decks until we find a general sketch of the top tier. Unless of course we already have a tier list.

View user profile

7 Re: Top Tier Teams on Mon Aug 04, 2014 11:27 am

No we are still drafting a list.

View user profile http://bakuworld.forumotion.net

8 Re: Top Tier Teams on Mon Aug 04, 2014 11:29 am

Need help, or nah.

View user profile

9 Re: Top Tier Teams on Mon Aug 04, 2014 11:30 am

Of course we need help! We need all the help we can get!

View user profile http://bakuworld.forumotion.net

10 Re: Top Tier Teams on Mon Aug 04, 2014 11:38 am

Okay guys, just gonna say, we need rules on this. Let's all first take our time and look for strong Bakugan (G power) and cards that go with them. We'd only need one of each attribute. Then we can have a base to test on, giving us more options.

View user profile

11 Re: Top Tier Teams on Mon Aug 04, 2014 11:38 am

I like to use a Pyrus team my bakugan are:

Pyrus Commandix Dragonoid 950G

Pyrus Lumitroid 750G

Pyrus Fangoid 720G

My Gate Cards are:

Gate of Fire (silver)

Glamour Gate (gold)

Calming Earth (copper)

I have a Nukix gear along with a few bakunano (I forgot their names...)

I could REALLY use a Pyrus Trap that has a Subterra Attribute on it. That would make this team perfect.

View user profile

12 Re: Top Tier Teams on Mon Aug 04, 2014 11:41 am

Oh, well what do you need, just testing right, I'm sure I could re stock my bakugan collection and help, I'll talk to you when I have some good setups
Actually just, gp power doesn't cut it, as there are trick decks that use g power swaps and alternative wins, just the g power doesn't help at all.
We need to determine a set of decks first, and put the bakugan In them.

View user profile

13 Re: Top Tier Teams on Mon Aug 04, 2014 11:42 am

I agree with Ryu on this. We need explanations on how you use them. Just throwing names out there isn't going to do much. So I think we should post Bakugan along with their G's. Same with the Battle Gear, and BakuNano. Also tell us what your abilities do.

View user profile http://bakuworld.forumotion.net

14 Re: Top Tier Teams on Mon Aug 04, 2014 11:44 am

That is a fairly good deck, but mono color can be stomped as many can just work around the strategy, what are your red blue green cards (can't remember the name, probably trap cards though)

View user profile

15 Re: Top Tier Teams on Mon Aug 04, 2014 5:07 pm

This is the team I used to win 2 Toys "R" Us tournaments back in the day. Note that for the cards the G-Power boosts are written (Pyrus/Hydros/Subterra/Haos/Darkus/Ventus). A hyphen denotes that the attribute doesn't get a bonus from the card.

The Team:

Bakugan
Ventus Phosphos 750g
Ventus Plitheon 520g
Ventus Bee Striker 310g

Traps/Battle Gear/etc.
Silver Twin Destructor 100g
Gold Vilanator 200g

Gate Cards
Gold: Phosphos Armory (130/200/60/60/120/150, Phosphos gets +100 for each Battle Gear used)
Silver: Winds of Chance(0/50/120/150/80/200, Bakucore get their printed G-Power an extra time)
Bronze: Needle's Eye (50/200/150/100/100/0, Lowest G-Power wins.)

Ability Cards
Gear: Twin Destructor (Pyrus: Flip a coin until you get tails, +50 for each heads; Ventus: +100 if you have less Bakugan in your Used Pile than your opponent.)
Gear: Sonic Gear Cyclotron (If you have Sonic Gear/Vilanator equipped, then +200).
Red: Moon Lance "Play after you roll a Ventus Bakugan and no battle resulted. Take another turn."
Green: Companion Shun "Play at the start of a battle. Swap the Gate Card with one from your used pile."
Blue: A Sleek Jab (-/-/-/250/-/200, Play during a battle where your enemy has a Trap or Gear. Add G-Power based on Attribute.)
Blue:Wind Pebble (150/-/-/-/150/200, Add G-Power based on Attribute. Your Bakugan gets this bonus two extra times if your unevolved Bakugan is battling an evolved Bakugan.)
I use one of the two Blue Cards depending on the situation.

Strategy:

I use Bee Striker + Needle's Eye. Only a few things can stop this AFAIK: the original 250G Pyrus Dragonoid, the 300G Ventus Harpus, or a G-Power swap card. Unless they're using a similar strategy no one will be running a Bakugan that weak, but the card is probably much more common. Since the combo is more than likely to be successful, I can use Companion Shun if Bee Striker gets in another fight and switch in Needle's Eye for a pretty probable victory.

Phosphos is straightforward, put him on Phosphos Armory and equip Twin Destructor. The opponent will do one of two things if they are lower than you, give up or use a boosting item (During the time of these tournaments Gear was the most widely used boosting item, so this card is probably less relevant now), which only gives you an extra 100 or 300 if you decide to use the Sleek Jab.

Under optimal conditions Phosphos maxes out at 1,500 G.
calcs:

Base: 750
Phosphos Armory: +150
Twin Destructor: +200 (100 Base G + card effect)
Opponent's Gear: +100
Twin Destructor Card: +100
A Sleek Jab: +200

Plitheon is the balanced one who can compete with heavy hitters but is also low enough to pull of a Needle's Eye if he happens to land on it. Since all of my Bakugan are Core Bakugan, Winds of Chance was chosen to give Plitheon and (less so) Bee Striker the extra muscle they need to keep up with newer Bakugan, putting them at 1,240 and 820 G, respectively. While the opponent may also have a Core Bakugan, Vilanator gives Plitheon a +400 boost, and Wind Pebble can hit for up to +600 if the opponent is using an evolved Bakugan (a lot of the TRU kids used Dragonoid variations so like all of those are evolved).

Under optimal conditions Plitheon maxes out at 2,240G, Bee Striker at 1,420G, and Phosphos a whopping 2,700G.
Plitheon:

Base: 520
Winds of Chance: +720 (200 Ventus bonus + card effect)
Vilanator: +200
Sonic Gear Cyclotron: +200
Wind Pebble: +600
Bee Striker:

Base: 310
Winds of Chance: +510 (200 Ventus bonus + card effect)
Wind Pebble: +600
Phosphos:

Base: 750
Winds of Chance: +950 (200 Ventus bonus + card effect)
Vilanator: +200
Sonic Gear Cyclotron: +200
Wind Pebble: +600

The only thing that doesn't really fit with everything else is Moon Lance, I keep it around in case I miss a roll, so it's still useful, but if there's a card that nullifies abilities IRL then I could exchange for that to stop any G-Power swapping shenanigans and almost guarantee Bee Striker 2 wins.

So while I don't have any real tests to back this up, I explained the strategy and synergy this team has pretty thoroughly. If I have time later I'll search through some of my other stuff and see if I find anything that counters this.

View user profile

16 Re: Top Tier Teams on Mon Aug 04, 2014 7:29 pm

Twinstar wrote:This is the team I used to win 2 Toys "R" Us tournaments back in the day. Note that for the cards the G-Power boosts are written (Pyrus/Hydros/Subterra/Haos/Darkus/Ventus). A hyphen denotes that the attribute doesn't get a bonus from the card.

The Team:

Bakugan
Ventus Phosphos 750g
Ventus Plitheon 520g
Ventus Bee Striker 310g

Traps/Battle Gear/etc.
Silver Twin Destructor 100g
Gold Vilanator 200g

Gate Cards
Gold: Phosphos Armory (130/200/60/60/120/150, Phosphos gets +100 for each Battle Gear used)
Silver: Winds of Chance(0/50/120/150/80/200, Bakucore get their printed G-Power an extra time)
Bronze: Needle's Eye (50/200/150/100/100/0, Lowest G-Power wins.)

Ability Cards
Gear: Twin Destructor (Pyrus: Flip a coin until you get tails, +50 for each heads; Ventus: +100 if you have less Bakugan in your Used Pile than your opponent.)
Gear: Sonic Gear Cyclotron (If you have Sonic Gear/Vilanator equipped, then +200).
Red: Moon Lance "Play after you roll a Ventus Bakugan and no battle resulted. Take another turn."
Green: Companion Shun "Play at the start of a battle. Swap the Gate Card with one from your used pile."
Blue: A Sleek Jab (-/-/-/250/-/200, Play during a battle where your enemy has a Trap or Gear. Add G-Power based on Attribute.)
Blue:Wind Pebble (150/-/-/-/150/200, Add G-Power based on Attribute. Your Bakugan gets this bonus two extra times if your unevolved Bakugan is battling an evolved Bakugan.)
I use one of the two Blue Cards depending on the situation.

Strategy:

I use Bee Striker + Needle's Eye. Only a few things can stop this AFAIK: the original 250G Pyrus Dragonoid, the 300G Ventus Harpus, or a G-Power swap card. Unless they're using a similar strategy no one will be running a Bakugan that weak, but the card is probably much more common. Since the combo is more than likely to be successful, I can use Companion Shun if Bee Striker gets in another fight and switch in Needle's Eye for a pretty probable victory.

Phosphos is straightforward, put him on Phosphos Armory and equip Twin Destructor. The opponent will do one of two things if they are lower than you, give up or use a boosting item (During the time of these tournaments Gear was the most widely used boosting item, so this card is probably less relevant now), which only gives you an extra 100 or 300 if you decide to use the Sleek Jab.

Under optimal conditions Phosphos maxes out at 1,500 G.
calcs:

Base: 750
Phosphos Armory: +150
Twin Destructor: +200 (100 Base G + card effect)
Opponent's Gear: +100
Twin Destructor Card: +100
A Sleek Jab: +200

Plitheon is the balanced one who can compete with heavy hitters but is also low enough to pull of a Needle's Eye if he happens to land on it. Since all of my Bakugan are Core Bakugan, Winds of Chance was chosen to give Plitheon and (less so) Bee Striker the extra muscle they need to keep up with newer Bakugan, putting them at 1,240 and 820 G, respectively. While the opponent may also have a Core Bakugan, Vilanator gives Plitheon a +400 boost, and Wind Pebble can hit for up to +600 if the opponent is using an evolved Bakugan (a lot of the TRU kids used Dragonoid variations so like all of those are evolved).

Under optimal conditions Plitheon maxes out at 2,240G, Bee Striker at 1,420G, and Phosphos a whopping 2,700G.
Plitheon:

Base: 520
Winds of Chance: +720 (200 Ventus bonus + card effect)
Vilanator: +200
Sonic Gear Cyclotron: +200
Wind Pebble: +600
Bee Striker:

Base: 310
Winds of Chance: +510 (200 Ventus bonus + card effect)
Wind Pebble: +600
Phosphos:

Base: 750
Winds of Chance: +950 (200 Ventus bonus + card effect)
Vilanator: +200
Sonic Gear Cyclotron: +200
Wind Pebble: +600

The only thing that doesn't really fit with everything else is Moon Lance, I keep it around in case I miss a roll, so it's still useful, but if there's a card that nullifies abilities IRL then I could exchange for that to stop any G-Power swapping shenanigans and almost guarantee Bee Striker 2 wins.

So while I don't have any real tests to back this up, I explained the strategy and synergy this team has pretty thoroughly.  If I have time later I'll search through some of my other stuff and see if I find anything that counters this.
Not bad, that is a very good strat imo, but I do run g power swaps from time to time they pretty much guarantee a win when used. This is one of the teams I was talking about where g power is easily manipulated with alt win conditions, causing people to either lose or waste resources.

View user profile

17 Re: Top Tier Teams on Tue Aug 05, 2014 10:50 pm

This maybe be a little off topic asnd I apologize for it, but we seriously need to brawl!

View user profile

18 Re: Top Tier Teams on Wed Aug 06, 2014 11:49 am

I can't believe I forgot the ability cards...

OK, here they are:

Red: Hurricane of fire-it allows me to place a pyrus or ventus bakugan on a gate card that already has an opponent's bakugan on it.

Green: Champion Shun- I got this card at the toys r us event the bakugan battle league. This card is incredible. It allows me to switch the gate card during a battle with one from my used pile.

Blue: Burning Sands-This card gives pyrus bakugan 80gs BUT if there is a bakugan trap in the battle that 80 is doubled to 160gs.

Now let me explain my gate cards

Gate of Fire is just your basic silver card. It gives pyrus bakugan 150gs

Glamour Gate(gold card) gives pyrus bakugan 200gs while giving all bakugan 100gs for each special treatment bakugan they have in the game.

Calming Earth (copper card) now here's where the strategy comes in. This gate card gives only 20gs to pyrus bakugan. But unless there is a subterra bakugan in the battle, the lowest g-power wins. But what if I'm the highest g-power? I get out a pyrus bakugan trap that has a subterra symbol on it so I can change my attribute and reverse the Gate Card in my favor. Plus, my Burning Sands ability card also gives subterra 80gs. But since I have a trap that will give me a power boost of 160gs.

View user profile

19 Re: Top Tier Teams on Wed Aug 06, 2014 1:27 pm

I can't be testing at this point, but keep up the discussion and I say we use some chance Bakugan as well.  Razenoid is pretty good, and I think we should make a deck with him.

Also guys how are we going to organize the list? By Attribute or by something else?

View user profile http://bakuworld.forumotion.net

20 Re: Top Tier Teams on Wed Aug 06, 2014 3:26 pm

We could organize the list by season, Season 1, then New Vestroia, then Gundalian Invaders, then Mechtanium Surge, then finally BakuTech.

View user profile

21 Re: Top Tier Teams on Wed Aug 06, 2014 9:01 pm

Well shouldn't it be the most newest season of Bakugan, since we don't do it like that in Beyblade. We may have separate formats with different lists, but besides that we have to make one list with the most powerful Bakugan.

View user profile http://bakuworld.forumotion.net

22 Re: Top Tier Teams on Thu Aug 07, 2014 12:34 am

so could we make tournaments from this


my strategy
Gate cards
Twisted heat- gives a 300g boost to aquos and evolved bakugan dont get the gate bonus
plus i need a rain of shadows card cus the other bonuses are also pretty high as well
Lure of fire- the highest printed g-power changes to the highlighted bonus which is 50,
but my strategy behind that is my subterra glotronoid has 750g so i have to wait for a stronger bakugan to roll on the card(optional), i use my glotronoid ability where if your opponent is the same attribute as the highlighted bonus i automatically win.
Fire dodge- the lowest g-power wins so i use my 250g dual hydranoid
Ability cards
Glotronoid-you automatically win if your opponent is the same attribute as the highlighted bonus you win.
Double trap- play during a battle where you have a trap you can change an opponents attribute to any on your trap so use that if my opponent isnt the same attribute as the highlighted bonus.
Peek-you may look at each face down down card so i know what im up against.
Axator gear- for aquos you change your bakugans attribute to any in your used pile so its pretty useful if my 250g hydranoid dosent land on a lowest g-power card.

bakugan:
subterra glotronoid 750g
aquos balista 1020g
aquos dual hydranoid-250g
trap: subterra legionoid
battle gear: axator gear
mobile assault: subterra zoompha 200g
bakuanano- copper slingpike 30g



Last edited by RagerBlade on Thu Aug 07, 2014 10:30 am; edited 1 time in total (Reason for editing : Double Post)

View user profile

23 Re: Top Tier Teams on Thu Aug 07, 2014 10:31 am

Could you do no by tests with that team? Dual Hydranoid is a little weak spot. That's all I think is the problem.

View user profile http://bakuworld.forumotion.net

24 Re: Top Tier Teams on Sat Aug 09, 2014 12:26 pm

What do you mean and it isn't weakness
I use the axator gear reference card
To change it's gs to 1020

View user profile

25 Re: Top Tier Teams on Sun Aug 10, 2014 4:25 pm

I thought you could only have up to 2 support pieces. (Traps, Battle Gear, Mobile Assault, etc.) You have 3...

View user profile

Sponsored content


View previous topic View next topic Back to top  Message [Page 1 of 2]

Go to page : 1, 2  Next

Permissions in this forum:
You cannot reply to topics in this forum