I use Bee Striker + Needle's Eye. Only a few things can stop this AFAIK: the original 250G Pyrus Dragonoid, the 300G Ventus Harpus, or a G-Power swap card. Unless they're using a similar strategy no one will be running a Bakugan that weak, but the card is probably much more common. Since the combo is more than likely to be successful, I can use Companion Shun if Bee Striker gets in another fight and switch in Needle's Eye for a pretty probable victory.
Phosphos is straightforward, put him on Phosphos Armory and equip Twin Destructor. The opponent will do one of two things if they are lower than you, give up or use a boosting item (During the time of these tournaments Gear was the most widely used boosting item, so this card is probably less relevant now), which only gives you an extra 100 or 300 if you decide to use the Sleek Jab.
Under optimal conditions Phosphos maxes out at 1,500 G.
- calcs:
Base: 750
Phosphos Armory: +150
Twin Destructor: +200 (100 Base G + card effect)
Opponent's Gear: +100
Twin Destructor Card: +100
A Sleek Jab: +200
Plitheon is the balanced one who can compete with heavy hitters but is also low enough to pull of a Needle's Eye if he happens to land on it. Since all of my Bakugan are Core Bakugan, Winds of Chance was chosen to give Plitheon and (less so) Bee Striker the extra muscle they need to keep up with newer Bakugan, putting them at 1,240 and 820 G, respectively. While the opponent may also have a Core Bakugan, Vilanator gives Plitheon a +400 boost, and Wind Pebble can hit for up to +600 if the opponent is using an evolved Bakugan (a lot of the TRU kids used Dragonoid variations so like all of those are evolved).
Under optimal conditions Plitheon maxes out at 2,240G, Bee Striker at 1,420G, and Phosphos a whopping 2,700G.
- Plitheon:
Base: 520
Winds of Chance: +720 (200 Ventus bonus + card effect)
Vilanator: +200
Sonic Gear Cyclotron: +200
Wind Pebble: +600
- Bee Striker:
Base: 310
Winds of Chance: +510 (200 Ventus bonus + card effect)
Wind Pebble: +600
- Phosphos:
Base: 750
Winds of Chance: +950 (200 Ventus bonus + card effect)
Vilanator: +200
Sonic Gear Cyclotron: +200
Wind Pebble: +600
The only thing that doesn't really fit with everything else is Moon Lance, I keep it around in case I miss a roll, so it's still useful, but if there's a card that nullifies abilities IRL then I could exchange for that to stop any G-Power swapping shenanigans and almost guarantee Bee Striker 2 wins.