I think using Spin Master's Mechtanium Surge rules is the best way to go at the moment. Look at them here. Just to tell you, we will not be using Big Game. I think Big Game is too long. Any objections? Why?
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Do you mean Arena Play?PyrusAlpha wrote:I always thought it would be cool if you could set down more than one gate card at a time. Usually at the beginning of a game the two brawlers would only set down one gate card. And that was it. I think it would be more strategic if you had the ability to set down another gate card. But you could only set down one gate card per turn. I hope we can change the rules a little bit and do it this way.
RagerBlade wrote:Do you mean Arena Play?PyrusAlpha wrote:I always thought it would be cool if you could set down more than one gate card at a time. Usually at the beginning of a game the two brawlers would only set down one gate card. And that was it. I think it would be more strategic if you had the ability to set down another gate card. But you could only set down one gate card per turn. I hope we can change the rules a little bit and do it this way.
A major thing that we need to discuss are the BakuTech rules.Leone19 wrote:I think for now, it'd be best to do Spin Master's MS Rulings. It was really the last set of official rulings, that covers everything.
They are all very similar. We may make a limited format later similar to the WBO, but we need to discuss how to test first. Find "OverPowered" parts.SaintBlader wrote:We could have multiple formats (e.g. No Support Pieces, New Vestroia rules, Gundalian Invaders Rules, etc.)
Retool it I guess or maybe we ban all over a certain number of G's.*Robin wrote:What if a players Razenoid rolls to 950 during battle while the rules say only 800 g's? Razenoid has a variety of g-numbers and the limit is 950.
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